A downloadable game

This is my first project under the moniker MasterCrafted Games, and I'm a studying solo developer (informal, hobbyist) living in Texas and working full time at a day job. This is after my first five days of toying around in Unity (I have some previous coding experience with Python/VB.NET/C++/HTML5 and a few others, all learned on my own time) and I'm mainly building it out somewhere so that my kids can download it and play. 

You can use WASD or Arrow keys to move (or click to move, but it's a bit janky atm) and can press Spacebar to do a little fire AOE that damages enemies around you.

Right now, when you start the game enemies start spawning, and as you kill them they drop chests and gems, and you pick them up to level up. Enemies scale with your character, and you do more damage, move faster, and your attack reaches farther as you level up. Super simple concept. 

The plan down the road is to have a tavern/bar or other type of business (haven't clarified that quite yet) that you go to in between time spent in the maps, and have some percentage of drops be currency that you can spend to improve both that and your character's starting stats going into the dungeons. 

Known bugs:

TONS. For starters, right now it doesn't create a new map on game start, you only have access to the last map that I generated. That's first up on to fix, so that entering the game builds you a new map.

The Pause button doesn't work; neither do the Resume and Quit buttons in the pause menu. You'll have to Alt+F4 to quit the game - sorry, that's also on the agenda to fix!

There's issues with the click-to-move where your character just moves back and forth very fast - my 7-year old finds that hilarious, so may be keeping it :P (jk)

I need to rebalance the enemies and add a lot more types - I have the designs laid out for the pixel art but wanted a proof of concept before complicating things in Unity further. 

I need to add lots of new attacks and unlockables, animations, etc....

It's - of course - a work in progress, and I'll be uploading new builds as I go! Let me know what you'd like to see!

-1/13/25- Made the game spawn a new map on launch, optimized it and removed my debug code that was bloating things a bit. I added a display of the player level, and fixed the pause menu and buttons. Player can be leveled up with a button in the pause menu, and a new map can be generated there as well. I had to add that when I realized some maps would start you out completely boxed in, that's a problem for another day. Oh, and for some reason when I play the game in Unity the colliders work as expected, but when I build it the production version lets you walk through walls. Ah well, we'll add it as a noclip feature down the line :P

Updated 4 days ago
Published 5 days ago
StatusPrototype
AuthorMasterCraftedGames
GenreAction, Adventure
Tags2D, Casual, Pixel Art, Short

Download

Download
ProcDunGen_Data.004.zip 29 MB

Install instructions

Download the zip files. 

Unzip the zip files. 

Double-click the 'ProcDunGen' executable.

Leave a comment

Log in with itch.io to leave a comment.